OMNI Labs
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A studio for synthetic media, visual design, and AI-powered production.

OMNI Labs builds high-end visual assets, campaign systems, and custom AI workflows for brands, founders, and creative teams.

01
Synthetic Media
02
Visual Design
03
Custom AI Workflows
01
Portfolio

Selected Work

Portfolio studies in synthetic media, visual systems, digital talent, and AI-powered production workflows.

Internal StudySTUDY 001
Synthetic Media / Fashion / Image System

Synthetic Editorial System

A controlled visual system for creating consistent editorial imagery, model identities, wardrobe directions, and campaign-ready image sets.

View structure
Featured TalentROSTER · 7
Synthetic Talent / Identity / Casting

Lucien Voss

One of seven original digital identities — built and owned in-house, held consistent across 120+ shots, studio digitals, and motion. A glimpse of the full roster.

Explore talent roster
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Lucien Voss
Featured TalentExtraterrestrial · Nordic
Synthetic Talent / Identity / Motion

Saela Nyx

A Nordic-type extraterrestrial editorial presence — pale ash-blonde, silver-blue gaze, elongated 7-foot silhouette. Identity held across stills and motion, including off-world narrative frames.

Explore talent roster
Saela Nyx
Saela Nyx
Saela Nyx
Saela Nyx
Saela Nyx
Saela Nyx
ID Atelier × OMNI LabsCAMPAIGN 001
Concept Campaign / Editorial / Luxury

ID Atelier × OMNI Labs — Hermès Concept

An equestrian concept campaign with an original silk carré designed by İdil Kıbaroğlu — motifs, composition, and styling carried end-to-end into editorial, motion, and product through the studio pipeline.

View case study
Brand CollaborationCAMPAIGN 002
Concept Campaign / Product / Film

OMNI Labs × Aesop

"Craft is Craft" — a product ritual campaign with photoreal stills and a cinematic hand-wash film, directed, generated, and finished as a complete concept piece.

View case study
Concept BrandBRAND 001
Concept Brand / Product / Talent

OMNI DEATH — Concept Brand System

A self-initiated dark-metal water brand built end-to-end — positioning, three SKUs, two original synthetic faces, and a full campaign, all from a single idea.

View case study
Creative TechnologyWEBGL SITE
Creative Technology / WebGL / 3D

OMNI DEATH — Immersive WebGL Site

A real-time 3D brand experience in vanilla TypeScript + Three.js — gravitational-lensing shaders, a live ocean, drag-to-rotate product, and scroll-cinematic motion across four pages.

View case study
02
What We Make

Four disciplines, one production system.

01

Synthetic Imagery

AI-generated campaign visuals, editorial portraits, product scenes, and branded image systems.

02

AI Video Concepts

Short-form video treatments, image-to-video direction, motion prompts, cinematic sequences, and campaign-ready visual narratives.

03

Digital Talent & Casting

Synthetic models, avatar concepts, character systems, casting boards, and visual identity consistency.

04

Custom AI Workflows

Production pipelines, prompt systems, review workflows, asset generation systems, and repeatable creative operations.

Drag to explore →

Positioning

Not an AI tool. A production studio.

The value is not pressing generate. The value is taste, direction, consistency, workflow, review, and delivery. OMNI Labs combines creative direction with AI production infrastructure to help teams produce sharper visual work at higher speed.
Beyond Production

We don't just produce. We build.

The same team also ships software end to end — immersive 3D, full-stack products, AI infrastructure, and brand sites from design to deploy.

Bring us a brand, a product, or a visual problem. We will build the production system around it.

Concept Brand
Concept Brand

OMNI DEATH — Concept Brand System

An end-to-end fictional water brand: positioning, three SKUs, two synthetic faces, and a campaign — built from a single idea.

Positioning · 3 SKUs · 2 synthetic faces · Campaign film
View case study →
Creative Tech
Creative Technology

OMNI DEATH — Immersive WebGL Site

A real-time 3D brand experience: gravitational shaders, a live ocean, drag-to-rotate product, scroll-cinematic motion.

WebGL shaders · 3D product · Scroll-cinematic · 4 pages
View case study →
01Synthetic Media
Synthetic Media

Synthetic Editorial System

A controlled visual system for consistent editorial imagery and campaign assets.

Editorial image sets · Model identity · Wardrobe direction · Campaign assets
Internal Study
02Digital Talent
Digital Talent

Digital Talent Casting Board

An original digital face system with studio digitals and face-consistency rules.

Character system · Casting sheet · Face consistency · Studio digitals
Internal Study
03Visual Design
Visual Design

Product World Generation

Product scenes and art direction built into a coherent brand world.

Product scenes · Art direction · Social assets · Brand world
Internal Study
04AI Video
AI Video

AI Video Treatment Frames

Storyboard frames and camera logic for image-to-video sequences.

Storyboard frames · Camera logic · Motion prompts · Sequence plan
Concept System
05Workflow Systems
Workflow Systems

Founder Media Engine

A repeatable content workflow from POV extraction through review loop.

POV extraction · Scripts · Visual content workflow · Review loop
Coming Soon
06Custom AI Systems
Custom AI Systems

Brand Visual Workflow

A custom production pipeline with prompt library and delivery logic.

Prompt library · Asset pipeline · Review system · Delivery logic
Coming Soon
Talent Dossier

Aiko Velora — full digital set.

One synthetic identity, held consistent across portraits, studio digitals, and editorial campaigns. Platinum bob · East Asian · editorial / quiet luxury.

Portraits

Identity · 6 shots
Aiko Velora portrait, front neutralP·01
Aiko Velora portrait, soft smileP·02
Aiko Velora portrait, smileP·03
Aiko Velora portrait, left profileP·04
Aiko Velora portrait, right profileP·05
Aiko Velora portrait, backP·06

Studio Digitals

Polaroids · 6 shots
Aiko Velora studio, standing frontS·01
Aiko Velora studio, standing sideS·02
Aiko Velora studio, standing backS·03
Aiko Velora studio, activewearS·04
Aiko Velora studio, athleticS·05
Aiko Velora studio, resortS·06

Editorial

Campaign work · 6 shots
Aiko Velora editorial, Vogue cover studyE·01
Aiko Velora editorial, leather power noirE·02
Aiko Velora editorial, terracotta gownE·03
Aiko Velora editorial, black on blackE·04
Aiko Velora editorial, coastal cashmereE·05
Aiko Velora editorial, urban neonE·06

Motion

Moving image · 6 clips
M·01
M·02
M·03
M·04
M·05
M·06
Case Study Structure

How case studies will be shown.

Each project will document the problem, visual direction, production workflow, selected outputs, refinement process, and final delivery structure.

01

Brief

02

Direction

03

Production System

04

Outputs

05

Review & Refinement

06

Delivery

OMNI Labs × Hermès
ID Atelier × OMNI Labs · Concept 001

ID Atelier × OMNI Labs — Hermès Concept

← Back to work

An equestrian concept campaign — an original silk carré by İdil Kıbaroğlu, carried into synthetic talent, styling, and motion end-to-end.

A collaboration between ID Atelier and OMNI Labs: a concept campaign reimagining a Hermès-grade equestrian editorial — "Le Défilé des Chevaux Persans". The original scarf design — the horse motifs and the full carré composition — is the work of İdil Kıbaroğlu; OMNI Labs carried that artwork into an in-house synthetic model, scarf styling, product, and a cinematic hero.

Every frame was generated, directed, retouched, and finished through the studio pipeline: identity locked across shots, wardrobe and props art-directed, and a moving-image hero produced from the same design language. No external shoot, no licensing — a complete brand-grade campaign from artwork to film.

Discipline
Concept Campaign
Talent
Aiko Velora
Design
İdil Kıbaroğlu
Production
ID Atelier × OMNI Labs
01

The Motifs

Eight hand-illustrated horses in an Ottoman-miniature register — each saddle, mane, and gait drawn as an individual character before composition. Original motifs by İdil Kıbaroğlu.

Black equestrian motif
Brown equestrian motif
White equestrian motif
Spotted equestrian motif
02

The Carré

Motifs composed into the finished silk carré — "Les Chevaux Persans sur Bleu Nuit". Composition by İdil Kıbaroğlu.

"Move With Grace, 2026" — the carré that anchors the campaign.

The individual motifs resolve into one balanced composition on a bleu nuit ground: eight Persian horses framed by an equestrian border of saddles, bridles, and Anatolian landscapes — a wearable illustration that then carries into styling, film, and product.

Les Chevaux Persans sur Bleu Nuit — carré design
The finished silk carré — "Les Chevaux Persans sur Bleu Nuit".
Painted composition study — the horses in landscape
Early composition study — the motifs in open landscape before the carré border was set.
03

The Product

The concept extended onto a sellier canvas tote — rendered as clean product photography in-pipeline.

Sellier tote — front
Sellier tote — three-quarter
ID Atelier × OMNI Labs concept campaign · Original scarf design by İdil Kıbaroğlu · Not affiliated with Hermès. Start a project →
OMNI Labs × Aesop
Concept Campaign · 002

OMNI Labs × Aesop

← Back to work

"Craft is Craft" — a product ritual campaign in photoreal stills and a cinematic hand-wash film.

A concept campaign built around Aesop's Resurrection Aromatique Hand Wash — the everyday ritual treated as craft. Warm, tactile, restrained: brass dishes, low light, the gesture of the hand reaching for the pump.

Stills and motion were directed and produced entirely in-house through the studio's AI production pipeline, then finished frame-by-frame to brand standard. The hero is a 10-second cinematic close-up — product, light, and ritual, no shoot required.

Discipline
Product Campaign
Format
Stills + Film
Output
5 finals · 1 film
Production
In-house
01

The Storyboard

Before a single frame was generated, the campaign was drawn — three hand-rendered beats setting hook, product, and ritual.

Storyboard — hook: the workstation
01 · Hook — the workstation
Storyboard — product: the bottle
02 · Product — the bottle
Storyboard — close: the ritual
03 · Close — the ritual
02

The Talent

A synthetic model built in-house for the campaign — one identity held consistent across angles before she was placed in the scene.

Aesop campaign model, front neutral
Aesop campaign model, three-quarter
Aesop campaign model, profile left
Aesop campaign model, profile right
Aesop campaign model, beauty closeup
Aesop campaign model, thoughtful
Aesop campaign model, standing front
Aesop campaign model, standing side
Concept campaign · OMNI Labs · Not affiliated with Aesop. Start a project →
OMNI DEATH — the full range
OMNI Labs · Concept Brand 001

OMNI DEATH — Drown Your Thirst.

← Back to work

A fictional dark-metal canned-water brand, built end-to-end in the studio — positioning, product design, three SKUs, two synthetic faces, and a full campaign.

No client, no brief: a self-initiated proof that OMNI Labs can stand up a complete brand world from a single idea. OMNI DEATH is a Liquid-Death-grade provocation for still & sparkling water — "murdered from a mountain, canned in silence" — with a gold-on-black skull system, a death-to-plastic manifesto, and a cult mythology around a 500ml ration called The Big Void.

Every layer was produced in-house: the can label system, three product SKUs rendered as clean packaging photography, two original synthetic faces cast and locked across editorial and motion, and a campaign film — all from artwork to finished frame, no external shoot.

Discipline
Concept Brand
Product
3 SKUs
Talent
Nyx · Kano
Production
OMNI Labs
01

The Mantra

The brand is built on a single dark joke taken completely seriously: water as a death cult. Every line is provocation as positioning.

"It's just water. That's the scary part."

Murdered from a mountain. Canned in silence. Death to plastic — aluminium is forever, it dies and resurrects on infinite loop. The full range is the only water with a body count of zero bottles. Hydration reframed as a cult you don't survive: drown your thirst, we dare you.

02

The Range

Three SKUs on one gold-blackletter skull system — Sparkling, Still, and Mountain — each rendered as clean in-pipeline packaging photography.

OMNI DEATH Sparkling
OMNI DEATH Still
OMNI DEATH Mountain
Sparkling 3/4 left
Sparkling front
Sparkling 3/4 right
Sparkling side
Sparkling back

Sparkling Water — the hero SKU, shot across five angles. Matte-black body, gold engraved skull, foil blackletter wordmark, "Drown Your Thirst."

03

The Faces

Two original synthetic faces, cast as the cult — identity-locked across portrait, editorial, and motion.

FACE 001

Nyx Volkov

Cold, nocturnal, anti-influencer — the original cult face. Locked across portrait, basement editorial, and a sip-ritual film.

Kano Reyes
FACE 002

Kano Reyes

The drowned man, back from the deep — a scarred, heavy-framed counterweight to Nyx. Same identity-lock pipeline, eight shots from portrait to dock editorial.

04

The Campaign

Editorial frames pulled from the cult world — basement, dock, and product lineup.

Self-initiated concept brand · OMNI Labs · OMNI DEATH is fictional, not a real product. See how we built the site →
OMNI DEATH — immersive WebGL site
OMNI Labs · Creative Technology

OMNI DEATH — The Immersive Site.

← Back to work

A standalone immersive site for the OMNI DEATH brand — real WebGL, not video loops. Gravitational-lensing shaders, a 3D ocean, drag-to-rotate product, and scroll-cinematic motion.

Built in vanilla TypeScript + Three.js, no framework bloat: four pages, GPU shaders running live in the browser, every effect scroll-gated so only what's on-screen renders. The brand world from the concept case, turned into something you move through instead of watch.

The hero bends a branded texture around a gravitational mass; a second page drops you onto a real-time 3D ocean tuned to a dead, cold void palette; product spins on a drag-to-rotate turntable; and the cult pages run live video loops inside member dossiers. Premium dark-metal direction held consistent across every surface.

Discipline
Creative Technology
Stack
Three.js · GSAP · Lenis · Vite
Pages
Home · Cult · Film · Drowned
Production
OMNI Labs
01

The Blackhole

The film page hero is a live GLSL fragment shader — gravitational lensing that bends a branded source texture around an animated mass point. Scroll-gated so the render loop pauses off-screen.

Blackhole gravitational-lensing shader
02

The Ocean

A real-time 3D ocean — Three.js Water + Sky, re-tuned from a sunset default to a cold, lightless void: sun raked off-frame, near-black water, dead grey sky. Drag the horizon to look around.

Real-time 3D ocean simulator
03

The Vault

A drag-to-rotate product turntable — pre-rendered angle frames crossfading on drag with inertia and idle auto-rotate, giving 3D product handling without shipping a heavy 3D model.

Drag-to-rotate product turntable
04

The Cult

Member dossiers and a ritual film strip run live, muted video loops inline — the synthetic faces from the brand case, brought to motion inside a scroll-parallaxed editorial layout.

Cult member dossiers with live video
Built in-house · OMNI Labs · WebGL shaders adapted (MIT) from Ahmad Awais, Atif Sheraz & Tommy Ho. See the brand →
01

Direction

We define the visual world, references, boundaries, audience, tone, and output format.

02

System

We build the prompt logic, model choices, workflow structure, asset rules, and consistency framework.

03

Production

We generate, select, refine, upscale, retouch, sequence, and prepare assets for use.

04

Review

We manage approval loops, claim boundaries, visual corrections, and final delivery.

05

Delivery

We package final assets with naming, usage notes, prompt documentation where relevant, and reusable workflow logic.

Principles
ATaste before tools
BConsistency before volume
CDirection before generation
DSystems before hacks
EHuman review before delivery
FBrand safety by design
04
Who We Work With

Partners who need control, not novelty.

  1. 01

    Founders

    Who need authority content without becoming full-time creators.

  2. 02

    Brands

    That need visual systems faster than traditional production allows.

  3. 03

    Agencies

    That need AI production capacity behind the scenes.

  4. 04

    Creative teams

    Exploring synthetic media without losing control.

  5. 05

    Hospitality, fashion & product

    Lifestyle, product, and technology companies building visual worlds.

What we do not do.

We do not sell random AI image packs. We do not chase trends without a visual strategy. We do not treat AI output as finished work. Every asset passes through direction, selection, refinement, and brand review.

05
Project Anatomy

Every project is a system.

  1. 01 Visual direction
  2. 02 Reference mapping
  3. 03 Prompt system
  4. 04 Model & tool stack
  5. 05 Asset production
  6. 06 Curation
  7. 07 Retouching & upscaling
  8. 08 Video direction
  9. 09 Review workflow
  10. 10 Delivery package
06
Production Stack

Most studios prompt. We engineer.

  1. 01

    Identity-locked local pipeline

    A dedicated local workstation holds each face, persona, and visual world fixed across every frame — PuLID-class identity control, run on our own hardware, not rented per call.

  2. 02

    Automated visual QA gate

    A local vision model screens every render before a human sees it — sorting each frame into ship, reject, or review against a per-brand rubric. Nothing weak reaches the selection table.

  3. 03

    Application-level automation

    Retouching and finishing run inside the software itself — live Photoshop driven from code, not clicked by hand. Repeatable, auditable, fast.

  4. 04

    Evidence-based model routing

    Every shot goes to the engine proven best for it — image, video, upscale — by tested routing rules, not by whatever is trending this week.

Quality Control

Control before scale.

AI production becomes valuable only when it is controlled. OMNI Labs defines boundaries, references, selection logic, review steps, and delivery rules before scaling output.

01Identity consistency
02Brand alignment
03Prompt repeatability
04Output selection
05Human review
06Usage context
Capabilities

Four disciplines. One team.

01

Immersive Web & 3D

Three.js and WebGL scenes, interactive product configurators, scroll-driven motion, and high-end immersive experiences that run in the browser.

02

Full-Stack Products & SaaS

End-to-end products on Next.js and NestJS — dashboards, auth, payments, real-time, and Postgres data models. From first commit to production.

03

AI Infrastructure

LLM pipelines, autonomous agents, custom generation and review workflows, and automation wired into real systems — not demos.

04

Brand & Web

Premium marketing sites, e-commerce, and design systems — taste-led design carried all the way through to clean, fast, deployed code.

01

Design

We scope the problem, model the data, and design the system and interface before a line of production code is written.

02

Build

We build in focused, well-bounded pieces — typed, tested where it matters, and reviewed — so the codebase stays clean as it grows.

03

Ship

We deploy, monitor, and hand over something maintainable — infrastructure, documentation, and a system you can keep building on.

Have something to build? Bring us the problem — we will design and ship the system around it.

We usually reply within a day · hello@omnilabs.studio

Brief received.

Thanks — we've got your brief and will get back to you, usually within a day. For anything urgent, reach us at hello@omnilabs.studio.

What to Send

A useful brief includes.

  1. 01 Brand & company context
  2. 02 What you need to produce
  3. 03 Visual references
  4. 04 Target channels
  5. 05 Timeline
  6. 06 Budget range
  7. 07 Existing assets if available
Engagement Models

Three ways to work with us.

01

Visual Project

For one campaign, launch, visual system, or asset set.

02

Production Retainer

For ongoing image, video, editorial, or social content production.

03

Workflow Build

For teams that need a custom AI production system.